Uses of Class
net.minecraft.level.Level
Packages that use Level
Package
Description
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Uses of Level in net.minecraft
Fields in net.minecraft declared as LevelModifier and TypeFieldDescriptionprivate Levelclass_477.field_1960class_478.field_2411class_66.levelMethods in net.minecraft with parameters of type LevelModifier and TypeMethodDescriptionvoidclass_417.method_1402(Level level) voidclass_467.method_1530(Level level, EntityBase entityBase) booleanclass_467.method_1531(Level level, EntityBase entityBase) booleanclass_467.method_1532(Level level, EntityBase entityBase) booleanclass_70.method_1831(PlayerBase playerBase, Level level, ItemInstance itemInstance) booleanclass_70.method_1832(PlayerBase playerBase, Level level, ItemInstance itemInstance, int int2, int int3, int int4, int int5) voidclass_478.method_1874(Level level, int int2, int int3) Constructors in net.minecraft with parameters of type Level -
Uses of Level in net.minecraft.block
Fields in net.minecraft.block declared as LevelMethods in net.minecraft.block with parameters of type LevelModifier and TypeMethodDescriptionvoidvoidBlockBase.activate(Level level, int x, int y, int z, PlayerBase player) voidButton.activate(Level level, int x, int y, int z, PlayerBase player) voidCake.activate(Level level, int x, int y, int z, PlayerBase player) voidDoor.activate(Level level, int x, int y, int z, PlayerBase player) voidLever.activate(Level level, int x, int y, int z, PlayerBase player) voidNoteblock.activate(Level level, int x, int y, int z, PlayerBase player) voidRedstoneOre.activate(Level level, int x, int y, int z, PlayerBase player) voidvoidStairs.activate(Level level, int x, int y, int z, PlayerBase player) voidvoidTnt.activate(Level level, int x, int y, int z, PlayerBase player) voidTrapdoor.activate(Level level, int x, int y, int z, PlayerBase player) voidBlockBase.afterBreak(Level level, PlayerBase playerBase, int x, int y, int z, int meta) voidIce.afterBreak(Level level, PlayerBase playerBase, int x, int y, int z, int meta) voidLeaves.afterBreak(Level level, PlayerBase playerBase, int x, int y, int z, int meta) voidLog.afterBreak(Level level, PlayerBase playerBase, int x, int y, int z, int meta) voidSnow.afterBreak(Level level, PlayerBase playerBase, int x, int y, int z, int meta) voidBlockBase.afterPlaced(Level level, int x, int y, int z, Living living) voidDispenser.afterPlaced(Level level, int x, int y, int z, Living living) voidFurnace.afterPlaced(Level level, int x, int y, int z, Living living) voidPiston.afterPlaced(Level level, int x, int y, int z, Living living) voidPumpkin.afterPlaced(Level level, int x, int y, int z, Living living) voidRedstoneRepeater.afterPlaced(Level level, int x, int y, int z, Living living) voidStairs.afterPlaced(Level level, int x, int y, int z, Living living) voidBed.beforeDestroyedByExplosion(Level level, int x, int y, int z, int meta, float dropChance) voidBlockBase.beforeDestroyedByExplosion(Level level, int x, int y, int z, int meta, float dropChance) voidCrops.beforeDestroyedByExplosion(Level level, int x, int y, int z, int meta, float dropChance) voidJukebox.beforeDestroyedByExplosion(Level level, int x, int y, int z, int meta, float dropChance) voidMovingPiston.beforeDestroyedByExplosion(Level level, int x, int y, int z, int meta, float dropChance) voidStairs.beforeDestroyedByExplosion(Level level, int x, int y, int z, int meta, float dropChance) protected final voidPlant.breakIfIncorrect(Level level, int x, int y, int z) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanBlockBase.canPlaceAt(Level level, int x, int y, int z) booleanBlockBase.canPlaceAt(Level level, int x, int y, int z, int meta) booleanButton.canPlaceAt(Level level, int x, int y, int z) booleanButton.canPlaceAt(Level level, int x, int y, int z, int meta) booleanCactus.canPlaceAt(Level level, int x, int y, int z) booleanCake.canPlaceAt(Level level, int x, int y, int z) booleanChest.canPlaceAt(Level level, int x, int y, int z) booleanDoor.canPlaceAt(Level level, int x, int y, int z) booleanFence.canPlaceAt(Level level, int x, int y, int z) booleanFire.canPlaceAt(Level level, int x, int y, int z) booleanLadder.canPlaceAt(Level level, int x, int y, int z) booleanLever.canPlaceAt(Level level, int x, int y, int z) booleanLever.canPlaceAt(Level level, int x, int y, int z, int meta) booleanLockedChest.canPlaceAt(Level level, int x, int y, int z) booleanMovingPiston.canPlaceAt(Level level, int x, int y, int z) booleanMovingPiston.canPlaceAt(Level level, int x, int y, int z, int meta) booleanPistonHead.canPlaceAt(Level level, int x, int y, int z) booleanPistonHead.canPlaceAt(Level level, int x, int y, int z, int meta) booleanPlant.canPlaceAt(Level level, int x, int y, int z) booleanPressurePlate.canPlaceAt(Level level, int x, int y, int z) booleanPumpkin.canPlaceAt(Level level, int x, int y, int z) booleanRail.canPlaceAt(Level level, int x, int y, int z) booleanRedstoneDust.canPlaceAt(Level level, int x, int y, int z) booleanRedstoneRepeater.canPlaceAt(Level level, int x, int y, int z) booleanSnow.canPlaceAt(Level level, int x, int y, int z) booleanStairs.canPlaceAt(Level level, int x, int y, int z) booleanSugarCane.canPlaceAt(Level level, int x, int y, int z) booleanTorch.canPlaceAt(Level level, int x, int y, int z) booleanTrapdoor.canPlaceAt(Level level, int x, int y, int z, int meta) booleanBed.canUse(Level level, int x, int y, int z, PlayerBase player) booleanBlockBase.canUse(Level level, int x, int y, int z, PlayerBase player) booleanButton.canUse(Level level, int x, int y, int z, PlayerBase player) booleanCake.canUse(Level level, int x, int y, int z, PlayerBase player) booleanChest.canUse(Level level, int x, int y, int z, PlayerBase player) booleanDispenser.canUse(Level level, int x, int y, int z, PlayerBase player) booleanDoor.canUse(Level level, int x, int y, int z, PlayerBase player) booleanFurnace.canUse(Level level, int x, int y, int z, PlayerBase player) booleanJukebox.canUse(Level level, int x, int y, int z, PlayerBase player) booleanLever.canUse(Level level, int x, int y, int z, PlayerBase player) booleanMovingPiston.canUse(Level level, int x, int y, int z, PlayerBase player) booleanNoteblock.canUse(Level level, int x, int y, int z, PlayerBase player) booleanPiston.canUse(Level level, int x, int y, int z, PlayerBase player) booleanRedstoneOre.canUse(Level level, int x, int y, int z, PlayerBase player) booleanRedstoneRepeater.canUse(Level level, int x, int y, int z, PlayerBase player) booleanStairs.canUse(Level level, int x, int y, int z, PlayerBase player) booleanTnt.canUse(Level level, int x, int y, int z, PlayerBase player) booleanTrapdoor.canUse(Level level, int x, int y, int z, PlayerBase player) booleanWorkbench.canUse(Level level, int x, int y, int z, PlayerBase player) private voidvoidBlockBase.doesBoxCollide(Level level, int x, int y, int z, Box box, ArrayList blocksThatCollide) voidPiston.doesBoxCollide(Level level, int x, int y, int z, Box box, ArrayList blocksThatCollide) voidPistonHead.doesBoxCollide(Level level, int x, int y, int z, Box box, ArrayList blocksThatCollide) voidStairs.doesBoxCollide(Level level, int x, int y, int z, Box box, ArrayList blocksThatCollide) final voidprotected voidBlockBase.drop(Level level, int x, int y, int z, ItemInstance itemInstance) private voidLeaves.dropAndRemove(Level level, int x, int y, int z) static Vec3iBed.findWakeUpPosition(Level level, int x, int y, int z, int tries) private voidBlockBase.getCollisionShape(Level level, int x, int y, int z) Button.getCollisionShape(Level level, int x, int y, int z) Cactus.getCollisionShape(Level level, int x, int y, int z) Cake.getCollisionShape(Level level, int x, int y, int z) Cobweb.getCollisionShape(Level level, int x, int y, int z) Door.getCollisionShape(Level level, int x, int y, int z) Farmland.getCollisionShape(Level level, int x, int y, int z) Fence.getCollisionShape(Level level, int x, int y, int z) Fire.getCollisionShape(Level level, int x, int y, int z) Fluid.getCollisionShape(Level level, int x, int y, int z) Ladder.getCollisionShape(Level level, int x, int y, int z) Lever.getCollisionShape(Level level, int x, int y, int z) MovingPiston.getCollisionShape(Level level, int x, int y, int z) Plant.getCollisionShape(Level level, int x, int y, int z) Portal.getCollisionShape(Level level, int x, int y, int z) PressurePlate.getCollisionShape(Level level, int x, int y, int z) Rail.getCollisionShape(Level level, int x, int y, int z) RedstoneDust.getCollisionShape(Level level, int x, int y, int z) Sign.getCollisionShape(Level level, int x, int y, int z) Snow.getCollisionShape(Level level, int x, int y, int z) SoulSand.getCollisionShape(Level level, int x, int y, int z) Stairs.getCollisionShape(Level level, int x, int y, int z) SugarCane.getCollisionShape(Level level, int x, int y, int z) Torch.getCollisionShape(Level level, int x, int y, int z) Trapdoor.getCollisionShape(Level level, int x, int y, int z) BlockBase.getOutlineShape(Level level, int x, int y, int z) Cactus.getOutlineShape(Level level, int x, int y, int z) Cake.getOutlineShape(Level level, int x, int y, int z) Door.getOutlineShape(Level level, int x, int y, int z) Ladder.getOutlineShape(Level level, int x, int y, int z) Sign.getOutlineShape(Level level, int x, int y, int z) Stairs.getOutlineShape(Level level, int x, int y, int z) Trapdoor.getOutlineShape(Level level, int x, int y, int z) voidCrops.growCropInstantly(Level level, int x, int y, int z) private floatCrops.growCropStage(Level level, int x, int y, int z) voidprivate booleanbooleanBlockBase.indirectlyPowered(Level level, int x, int y, int z, int meta) booleanButton.indirectlyPowered(Level level, int x, int y, int z, int meta) booleanDetectorRail.indirectlyPowered(Level level, int x, int y, int z, int meta) booleanLever.indirectlyPowered(Level level, int x, int y, int z, int meta) booleanPressurePlate.indirectlyPowered(Level level, int x, int y, int z, int meta) booleanRedstoneDust.indirectlyPowered(Level level, int x, int y, int z, int meta) booleanRedstoneRepeater.indirectlyPowered(Level level, int x, int y, int z, int meta) booleanRedstoneTorch.indirectlyPowered(Level level, int x, int y, int z, int meta) private booleanFarmland.isHydrated(Level level, int x, int y, int z) private voidStillFluid.method_1037(Level level, int x, int y, int z) private booleanStillFluid.method_1038(Level level, int x, int y, int z) private intButton.method_1047(Level level, int x, int y, int z) private booleanButton.method_1048(Level level, int x, int y, int z) private intFlowingFluid.method_1052(Level level, int x, int y, int z, int int2, int int3) protected intFlowingFluid.method_1053(Level level, int int2, int int3, int int4, int int5) private voidFlowingFluid.method_1054(Level level, int x, int y, int z, int int2) private voidFlowingFluid.method_1055(Level level, int x, int y, int z) private boolean[]FlowingFluid.method_1056(Level level, int x, int y, int z) private booleanFlowingFluid.method_1057(Level level, int x, int y, int z) private booleanFlowingFluid.method_1058(Level level, int x, int y, int z) voidTrapdoor.method_1059(Level level, int int2, int int3, int int4, boolean bool) private booleanRail.method_1103(Level level, int int2, int int3, int int4, int int5, boolean bool, int int6) private voidRail.method_1104(Level level, int int2, int int3, int int4, boolean bool) private booleanRail.method_1105(Level level, int x, int y, int z, boolean bool, int int2, int int3) static final booleanRail.method_1109(Level level, int int2, int int3, int int4) private voidDetectorRail.method_1144(Level level, int x, int y, int z, int int2) protected final voidSugarCane.method_1208(Level level, int x, int y, int z) protected intFluid.method_1220(Level level, int x, int y, int z) protected voidFluid.method_1221(Level level, int int2, int int3, int int4) private voidFluid.method_1222(Level level, int x, int y, int z) private voidRedstoneOre.method_1253(Level level, int x, int y, int z) private voidRedstoneDust.method_1286(Level level, int x, int y, int z, int int2, int int3, int int4) private intRedstoneDust.method_1288(Level level, int x, int y, int z, int int2) private voidRedstoneDust.method_1289(Level level, int int2, int int3, int int4) private voidRedstoneDust.method_1290(Level level, int x, int y, int z) private voidFurnace.method_1404(Level level, int x, int y, int z) private voidPressurePlate.method_1512(Level level, int x, int y, int z) private voidCake.method_1528(Level level, int x, int y, int z, PlayerBase playerBase) MovingPiston.method_1534(Level level, int x, int y, int z, int int2, float float2, int int3) BlockBase.method_1564(Level level, int x, int y, int z, Vec3f vec3f, Vec3f vec3f2) Door.method_1564(Level level, int x, int y, int z, Vec3f vec3f, Vec3f vec3f2) Rail.method_1564(Level level, int x, int y, int z, Vec3f vec3f, Vec3f vec3f2) Torch.method_1564(Level level, int x, int y, int z, Vec3f vec3f, Vec3f vec3f2) Trapdoor.method_1564(Level level, int x, int y, int z, Vec3f vec3f, Vec3f vec3f2) private booleanTorch.method_1674(Level level, int x, int y, int z) private booleanTorch.method_1675(Level level, int x, int y, int z) private booleanRedstoneRepeater.method_1728(Level level, int x, int y, int z, int int2) private voidDispenser.method_1775(Level level, int int2, int int3, int int4) private booleanLever.method_1785(Level level, int x, int y, int z) intFire.method_1825(Level level, int int2, int int3, int int4, int int5) private booleanFire.method_1826(Level level, int int2, int int3, int int4) private intFire.method_1827(Level level, int int2, int int3, int int4) private booleanRedstoneTorch.method_2038(Level level, int int2, int int3, int int4, boolean bool) private booleanRedstoneTorch.method_2039(Level level, int x, int y, int z) voidJukebox.method_348(Level level, int x, int y, int z) private booleanChest.method_409(Level level, int x, int y, int z) static booleanSand.method_435(Level level, int x, int y, int z) private voidSand.method_436(Level level, int x, int y, int z) booleanPortal.method_736(Level level, int x, int y, int z) private static booleanPiston.method_759(int int2, Level level, int x, int y, int z, boolean bool) private static intPiston.method_761(Level level, int int2, int int3, int int4, PlayerBase playerBase) private booleanPiston.method_763(Level level, int int2, int int3, int int4, int int5) private voidPiston.method_764(Level level, int x, int y, int z) private static booleanPiston.method_765(Level level, int int2, int int3, int int4, int int5) private booleanPiston.method_766(Level level, int int2, int int3, int int4, int int5) private booleanSnow.method_768(Level level, int x, int y, int z) voidDoor.method_837(Level level, int x, int y, int z, boolean bool) voidBed.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidBlockBase.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidButton.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidCactus.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidCake.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidDispenser.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidDoor.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidFarmland.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidFire.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidFluid.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidLadder.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidLever.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidMovingPiston.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidNoteblock.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidPiston.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidPistonHead.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidPlant.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidPortal.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidPressurePlate.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidRail.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidRedstoneDust.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidRedstoneRepeater.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidRedstoneTorch.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidSand.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidSign.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidSnow.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidStillFluid.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidSugarCane.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidTnt.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidTorch.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidTrapdoor.onAdjacentBlockUpdate(Level level, int x, int y, int z, int id) voidBlockBase.onBlockPlaced(Level level, int x, int y, int z) voidBlockBase.onBlockPlaced(Level level, int x, int y, int z, int facing) voidBlockWithEntity.onBlockPlaced(Level level, int x, int y, int z) voidButton.onBlockPlaced(Level level, int x, int y, int z, int facing) voidDispenser.onBlockPlaced(Level level, int x, int y, int z) voidFire.onBlockPlaced(Level level, int x, int y, int z) voidFlowingFluid.onBlockPlaced(Level level, int x, int y, int z) voidFluid.onBlockPlaced(Level level, int x, int y, int z) voidFurnace.onBlockPlaced(Level level, int x, int y, int z) voidLadder.onBlockPlaced(Level level, int x, int y, int z, int facing) voidLever.onBlockPlaced(Level level, int x, int y, int z, int facing) voidMovingPiston.onBlockPlaced(Level level, int x, int y, int z) voidPiston.onBlockPlaced(Level level, int x, int y, int z) voidPressurePlate.onBlockPlaced(Level level, int x, int y, int z) voidPumpkin.onBlockPlaced(Level level, int x, int y, int z) voidRail.onBlockPlaced(Level level, int x, int y, int z) voidRedstoneDust.onBlockPlaced(Level level, int x, int y, int z) voidRedstoneRepeater.onBlockPlaced(Level level, int x, int y, int z) voidRedstoneTorch.onBlockPlaced(Level level, int x, int y, int z) voidSand.onBlockPlaced(Level level, int x, int y, int z) voidSponge.onBlockPlaced(Level level, int x, int y, int z) voidStairs.onBlockPlaced(Level level, int x, int y, int z) voidStoneSlab.onBlockPlaced(Level level, int x, int y, int z) voidTnt.onBlockPlaced(Level level, int x, int y, int z) voidTorch.onBlockPlaced(Level level, int x, int y, int z) voidTorch.onBlockPlaced(Level level, int x, int y, int z, int facing) voidTrapdoor.onBlockPlaced(Level level, int x, int y, int z, int facing) voidBlockBase.onBlockRemoved(Level level, int x, int y, int z) voidBlockWithEntity.onBlockRemoved(Level level, int x, int y, int z) voidButton.onBlockRemoved(Level level, int x, int y, int z) voidChest.onBlockRemoved(Level level, int x, int y, int z) voidDispenser.onBlockRemoved(Level level, int x, int y, int z) voidFurnace.onBlockRemoved(Level level, int x, int y, int z) voidJukebox.onBlockRemoved(Level level, int x, int y, int z) voidLeaves.onBlockRemoved(Level level, int x, int y, int z) voidLever.onBlockRemoved(Level level, int x, int y, int z) voidLog.onBlockRemoved(Level level, int x, int y, int z) voidMovingPiston.onBlockRemoved(Level level, int x, int y, int z) voidPistonHead.onBlockRemoved(Level level, int x, int y, int z) voidPressurePlate.onBlockRemoved(Level level, int x, int y, int z) voidRedstoneDust.onBlockRemoved(Level level, int x, int y, int z) voidRedstoneTorch.onBlockRemoved(Level level, int x, int y, int z) voidSponge.onBlockRemoved(Level level, int x, int y, int z) voidStairs.onBlockRemoved(Level level, int x, int y, int z) voidBlockBase.onCollideWithEntity(Level level, int x, int y, int z, EntityBase entityBase, Vec3f vec3f) voidFluid.onCollideWithEntity(Level level, int x, int y, int z, EntityBase entityBase, Vec3f vec3f) voidStairs.onCollideWithEntity(Level level, int x, int y, int z, EntityBase entityBase, Vec3f vec3f) voidBlockBase.onDestroyedByExplosion(Level level, int x, int y, int z) voidStairs.onDestroyedByExplosion(Level level, int x, int y, int z) voidTnt.onDestroyedByExplosion(Level level, int x, int y, int z) voidBlockBase.onEntityCollision(Level level, int x, int y, int z, EntityBase entityBase) voidCactus.onEntityCollision(Level level, int x, int y, int z, EntityBase entityBase) voidCobweb.onEntityCollision(Level level, int x, int y, int z, EntityBase entityBase) voidDetectorRail.onEntityCollision(Level level, int x, int y, int z, EntityBase entityBase) voidPortal.onEntityCollision(Level level, int x, int y, int z, EntityBase entityBase) voidPressurePlate.onEntityCollision(Level level, int x, int y, int z, EntityBase entityBase) voidSoulSand.onEntityCollision(Level level, int x, int y, int z, EntityBase entityBase) voidBlockBase.onScheduledTick(Level level, int x, int y, int z, Random rand) voidButton.onScheduledTick(Level level, int x, int y, int z, Random rand) voidCactus.onScheduledTick(Level level, int x, int y, int z, Random rand) voidCrops.onScheduledTick(Level level, int x, int y, int z, Random rand) voidDetectorRail.onScheduledTick(Level level, int x, int y, int z, Random rand) voidDispenser.onScheduledTick(Level level, int x, int y, int z, Random rand) voidFarmland.onScheduledTick(Level level, int x, int y, int z, Random rand) voidFire.onScheduledTick(Level level, int x, int y, int z, Random rand) voidFlowingFluid.onScheduledTick(Level level, int x, int y, int z, Random rand) voidFluid.onScheduledTick(Level level, int x, int y, int z, Random rand) voidGrass.onScheduledTick(Level level, int x, int y, int z, Random rand) voidIce.onScheduledTick(Level level, int x, int y, int z, Random rand) voidLeaves.onScheduledTick(Level level, int x, int y, int z, Random rand) voidLockedChest.onScheduledTick(Level level, int x, int y, int z, Random rand) voidMushroom.onScheduledTick(Level level, int x, int y, int z, Random rand) voidPlant.onScheduledTick(Level level, int x, int y, int z, Random rand) voidPressurePlate.onScheduledTick(Level level, int x, int y, int z, Random rand) voidRedstoneOre.onScheduledTick(Level level, int x, int y, int z, Random rand) voidRedstoneRepeater.onScheduledTick(Level level, int x, int y, int z, Random rand) voidRedstoneTorch.onScheduledTick(Level level, int x, int y, int z, Random rand) voidSand.onScheduledTick(Level level, int x, int y, int z, Random rand) voidSapling.onScheduledTick(Level level, int x, int y, int z, Random rand) voidSnow.onScheduledTick(Level level, int x, int y, int z, Random rand) voidSnowBlock.onScheduledTick(Level level, int x, int y, int z, Random rand) voidStairs.onScheduledTick(Level level, int x, int y, int z, Random rand) voidStillFluid.onScheduledTick(Level level, int x, int y, int z, Random rand) voidSugarCane.onScheduledTick(Level level, int x, int y, int z, Random rand) voidTorch.onScheduledTick(Level level, int x, int y, int z, Random rand) voidBlockBase.onSteppedOn(Level level, int x, int y, int z, EntityBase entityBase) voidFarmland.onSteppedOn(Level level, int x, int y, int z, EntityBase entityBase) voidLeaves.onSteppedOn(Level level, int x, int y, int z, EntityBase entityBase) voidRedstoneOre.onSteppedOn(Level level, int x, int y, int z, EntityBase entityBase) voidStairs.onSteppedOn(Level level, int x, int y, int z, EntityBase entityBase) voidBlockBase.onTileAction(Level level, int x, int y, int z, int blockMeta, int extraInfo) voidNoteblock.onTileAction(Level level, int x, int y, int z, int blockMeta, int extraInfo) voidPiston.onTileAction(Level level, int x, int y, int z, int blockMeta, int extraInfo) private voidvoidBlockBase.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidFire.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidFluid.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidFurnace.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidPortal.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidRedstoneDust.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidRedstoneOre.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidRedstoneRepeater.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidRedstoneTorch.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidStairs.randomDisplayTick(Level level, int x, int y, int z, Random rand) voidTorch.randomDisplayTick(Level level, int x, int y, int z, Random rand) static voidBed.setOccupied(Level level, int x, int y, int z, boolean isOccupied) voidstatic voidFurnace.updateFurnaceState(boolean bool, Level level, int x, int y, int z) Constructors in net.minecraft.block with parameters of type Level -
Uses of Level in net.minecraft.client
Fields in net.minecraft.client declared as LevelMethods in net.minecraft.client with parameters of type LevelModifier and TypeMethodDescriptionvoidBaseClientInteractionManager.method_1710(Level level) voidCreativeClientInteractionManager.method_1710(Level level) voidMultiPlayerClientInteractionManager.method_1710(Level level) voidSinglePlayerClientInteractionManager.method_1710(Level level) booleanBaseClientInteractionManager.method_1712(PlayerBase playerBase, Level level, ItemInstance itemInstance) booleanMultiPlayerClientInteractionManager.method_1712(PlayerBase playerBase, Level level, ItemInstance itemInstance) booleanBaseClientInteractionManager.method_1713(PlayerBase playerBase, Level level, ItemInstance itemInstance, int x, int y, int z, int int2) booleanMultiPlayerClientInteractionManager.method_1713(PlayerBase playerBase, Level level, ItemInstance itemInstance, int x, int y, int z, int int2) BaseClientInteractionManager.method_1717(Level level) MultiPlayerClientInteractionManager.method_1717(Level level) voidMinecraft.notifyStatus(Level level, String string) voidvoidMinecraft.showLevelProgress(Level level, String message, PlayerBase playerBase) -
Uses of Level in net.minecraft.client.gui.screen.container
Constructors in net.minecraft.client.gui.screen.container with parameters of type LevelModifierConstructorDescriptionCrafting(PlayerInventory inventory, Level level, int x, int y, int z) -
Uses of Level in net.minecraft.client.level
Subclasses of Level in net.minecraft.client.level -
Uses of Level in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as LevelMethods in net.minecraft.client.particle with parameters of type LevelConstructors in net.minecraft.client.particle with parameters of type Level -
Uses of Level in net.minecraft.client.render
Fields in net.minecraft.client.render declared as LevelMethods in net.minecraft.client.render with parameters of type Level -
Uses of Level in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type Level -
Uses of Level in net.minecraft.client.render.entity
Fields in net.minecraft.client.render.entity declared as LevelMethods in net.minecraft.client.render.entity that return LevelMethods in net.minecraft.client.render.entity with parameters of type LevelModifier and TypeMethodDescriptionvoidTileEntityRenderDispatcher.method_1273(Level level) voidTileEntityRenderDispatcher.method_1274(Level level, TextureManager textureManager, TextRenderer textRenderer, Living living, float float2) voidEntityRenderDispatcher.method_1917(Level level, TextureManager textureManager, TextRenderer textRenderer, Living living, GameOptions gameOptions, float float2) void -
Uses of Level in net.minecraft.client.render.particle
Constructors in net.minecraft.client.render.particle with parameters of type LevelModifierConstructorDescriptionDigging(Level level, double double2, double double3, double double4, double double5, double double6, double double7, BlockBase blockBase, int int2, int int3) Explosion(Level level, double x, double y, double z, double double2, double double3, double double4) Footstep(TextureManager textureManager, Level level, double double2, double double3, double double4) Heart(Level level, double double2, double double3, double double4, double double5, double double6, double double7, float float2) Note(Level level, double double2, double double3, double double4, double double5, double double6, double double7, float float2) PickupItem(Level level, EntityBase entityBase, EntityBase entityBase2, float float2) Redstone(Level level, double double2, double double3, double double4, float float2, float float3, float float4) Redstone(Level level, double double2, double double3, double double4, float float2, float float3, float float4, float float5) Smoke(Level level, double double2, double double3, double double4, double double5, double double6, double double7, float float2) SnowPuff(Level level, double double2, double double3, double double4, double double5, double double6, double double7, float float2) -
Uses of Level in net.minecraft.client.render.tileentity
Methods in net.minecraft.client.render.tileentity with parameters of type LevelModifier and TypeMethodDescriptionvoidPistonRenderer.method_1062(Level level) voidTileEntityRenderer.method_1062(Level level) -
Uses of Level in net.minecraft.container
Fields in net.minecraft.container declared as LevelConstructors in net.minecraft.container with parameters of type LevelModifierConstructorDescriptionCrafting(PlayerInventory playerInventory, Level level, int x, int y, int z) -
Uses of Level in net.minecraft.entity
Fields in net.minecraft.entity declared as LevelMethods in net.minecraft.entity that return LevelMethods in net.minecraft.entity with parameters of type LevelModifier and TypeMethodDescriptionstatic EntityBasestatic EntityBasestatic EntityBaseEntityRegistry.create(CompoundTag compoundTag, Level level) voidConstructors in net.minecraft.entity with parameters of type LevelModifierConstructorDescriptionAbstractLightning(Level level) EntityBase(Level level) FallingBlock(Level level) FallingBlock(Level level, double x, double y, double z, int int2) FishHook(Level level, PlayerBase playerBase) Item(Level level, double x, double y, double z, ItemInstance itemInstance) ParticleBase(Level level, double x, double y, double z, double double2, double double3, double double4) WalkingBase(Level level) -
Uses of Level in net.minecraft.entity.animal
Constructors in net.minecraft.entity.animal with parameters of type Level -
Uses of Level in net.minecraft.entity.living
Constructors in net.minecraft.entity.living with parameters of type Level -
Uses of Level in net.minecraft.entity.monster
Constructors in net.minecraft.entity.monster with parameters of type Level -
Uses of Level in net.minecraft.entity.player
Methods in net.minecraft.entity.player with parameters of type LevelModifier and TypeMethodDescriptionstatic Vec3iPlayerBase.method_507(Level level, Vec3i vec3i) voidConstructors in net.minecraft.entity.player with parameters of type LevelModifierConstructorDescriptionAbstractClientPlayer(Minecraft minecraft, Level level, Session session, int dimensionId) ClientPlayer(Minecraft minecraft, Level level, Session session, ClientPlayNetworkHandler clientPlayNetworkHandler) PlayerBase(Level level) RemoteClientPlayer(Level level, String name) ServerPlayer(MinecraftServer server, Level level, String name, class_70 class_70) -
Uses of Level in net.minecraft.entity.projectile
Constructors in net.minecraft.entity.projectile with parameters of type LevelModifierConstructorDescription -
Uses of Level in net.minecraft.entity.swimming
Constructors in net.minecraft.entity.swimming with parameters of type Level -
Uses of Level in net.minecraft.item
Methods in net.minecraft.item with parameters of type LevelModifier and TypeMethodDescriptionvoidItemBase.inventoryTick(ItemInstance itemInstance, Level level, EntityBase entityBase, int int2, boolean bool) voidItemInstance.inventoryTick(Level level, EntityBase entityBase, int int2, boolean bool) voidMap.inventoryTick(ItemInstance itemInstance, Level level, EntityBase entityBase, int int2, boolean bool) voidMap.method_1729(Level level, EntityBase entityBase, MapStorage mapStorage) Map.method_1730(ItemInstance itemInstance, Level level) static MapStorageMap.method_1731(short short2, Level level) Map.method_1855(ItemInstance itemInstance, Level level, PlayerBase playerBase) MapBase.method_1855(ItemInstance itemInstance, Level level, PlayerBase playerBase) voidItemInstance.onCrafted(Level level, PlayerBase playerBase) voidItemBase.onCreation(ItemInstance itemInstance, Level level, PlayerBase playerBase) voidMap.onCreation(ItemInstance itemInstance, Level level, PlayerBase playerBase) Boat.use(ItemInstance item, Level level, PlayerBase player) Egg.use(ItemInstance item, Level level, PlayerBase player) ItemBase.use(ItemInstance item, Level level, PlayerBase player) ItemInstance.use(Level level, PlayerBase playerBase) Snowball.use(ItemInstance item, Level level, PlayerBase player) booleanBed.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanBlock.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanDoor.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanDye.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanFlintAndSteel.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanItemBase.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanItemInstance.useOnTile(PlayerBase playerBase, Level level, int x, int y, int z, int int2) booleanMinecart.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanPainting.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanRecord.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanRedstone.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanSecondaryBlock.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanSeeds.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) booleanSign.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) -
Uses of Level in net.minecraft.item.food
Methods in net.minecraft.item.food with parameters of type LevelModifier and TypeMethodDescriptionFoodBase.use(ItemInstance item, Level level, PlayerBase player) MushroomStew.use(ItemInstance item, Level level, PlayerBase player) -
Uses of Level in net.minecraft.item.tool
Methods in net.minecraft.item.tool with parameters of type LevelModifier and TypeMethodDescriptionBow.use(ItemInstance item, Level level, PlayerBase player) Bucket.use(ItemInstance item, Level level, PlayerBase player) FishingRod.use(ItemInstance item, Level level, PlayerBase player) booleanHoe.useOnTile(ItemInstance item, PlayerBase player, Level level, int x, int y, int z, int facing) -
Uses of Level in net.minecraft.level
Fields in net.minecraft.level declared as LevelMethods in net.minecraft.level with parameters of type LevelModifier and TypeMethodDescriptionvoidLevelManager.iDoNothingToo(Level level, Chunk chunk) static ChunkLevelManager.method_1479(Level level, CompoundTag compoundTag) static voidLevelManager.method_1480(Chunk chunk, Level level, CompoundTag tag) voidConstructors in net.minecraft.level with parameters of type LevelModifierConstructorDescriptionWorldPopulationRegion(Level level, int int2, int int3, int int4, int int5, int int6, int int7) -
Uses of Level in net.minecraft.level.chunk
Fields in net.minecraft.level.chunk declared as LevelModifier and TypeFieldDescriptionChunk.levelprivate LevelChunkCache.levelprivate LevelMultiplayerChunkCache.levelprivate LevelServerChunkCache.levelMethods in net.minecraft.level.chunk with parameters of type LevelModifier and TypeMethodDescriptionvoidChunkIO.iDoNothingToo(Level level, Chunk chunk) voidLevelChunkLoader.iDoNothingToo(Level level, Chunk chunk) voidvoidConstructors in net.minecraft.level.chunk with parameters of type LevelModifierConstructorDescriptionMultiplayerChunkCache(Level level) ServerChunkCache(Level level, ChunkIO chunkIO, LevelSource levelSource) -
Uses of Level in net.minecraft.level.dimension
Fields in net.minecraft.level.dimension declared as LevelMethods in net.minecraft.level.dimension with parameters of type Level -
Uses of Level in net.minecraft.level.gen
Methods in net.minecraft.level.gen with parameters of type LevelModifier and TypeMethodDescriptionprotected voidvoidCave.generate(LevelSource levelSource, Level level, int x, int z, byte[] tileIdArray) protected voidprotected voidConstructors in net.minecraft.level.gen with parameters of type Level -
Uses of Level in net.minecraft.level.source
Fields in net.minecraft.level.source declared as LevelModifier and TypeFieldDescriptionprivate LevelSkylandsLevelSource.field_776private LevelNetherLevelSource.levelprivate LevelOverworldLevelSource.levelConstructors in net.minecraft.level.source with parameters of type LevelModifierConstructorDescriptionNetherLevelSource(Level level, long long2) OverworldLevelSource(Level level, long seed) SkylandsLevelSource(Level level, long long2) -
Uses of Level in net.minecraft.level.storage
Methods in net.minecraft.level.storage with parameters of type LevelModifier and TypeMethodDescriptionbyte[]MapStorage.method_668(ItemInstance itemInstance, Level level, PlayerBase playerBase) -
Uses of Level in net.minecraft.level.structure
Fields in net.minecraft.level.structure declared as LevelMethods in net.minecraft.level.structure with parameters of type LevelModifier and TypeMethodDescriptionbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanabstract booleanbooleanboolean -
Uses of Level in net.minecraft.packet.play
Constructors in net.minecraft.packet.play with parameters of type LevelModifierConstructorDescriptionBlockChange0x35S2CPacket(int x, int y, int z, Level level) MapChunk0x33S2CPacket(int x, int y, int z, int sizeX, int sizeY, int sizeZ, Level level) MultiBlockChange0x34S2CPacket(int int2, int int3, short[] short2, int int4, Level level) -
Uses of Level in net.minecraft.server.level
Subclasses of Level in net.minecraft.server.level -
Uses of Level in net.minecraft.sortme
Fields in net.minecraft.sortme declared as LevelMethods in net.minecraft.sortme with parameters of type LevelModifier and TypeMethodDescriptionprivate static booleanLevelMonsterSpawner.canSpawnEntity(EntityType type, Level level, int x, int y, int z) protected static TilePosLevelMonsterSpawner.method_1868(Level level, int int2, int int3) static booleanLevelMonsterSpawner.method_1869(Level level, List list) static final intLevelMonsterSpawner.method_1870(Level level, boolean bool, boolean bool2) private static voidLevelMonsterSpawner.method_1872(Living entity, Level level, float x, float y, float z) Constructors in net.minecraft.sortme with parameters of type LevelModifierConstructorDescriptionExplosion(Level level, EntityBase cause, double x, double y, double z, float power) -
Uses of Level in net.minecraft.tileentity
Fields in net.minecraft.tileentity declared as LevelMethods in net.minecraft.tileentity with parameters of type Level