Class Deadbush

java.lang.Object
net.minecraft.level.structure.Structure
net.minecraft.level.structure.Deadbush

public class Deadbush extends Structure
Mappings:
Namespace Name
intermediary net/minecraft/class_246
glue class_263
server gw
client kt
named net/minecraft/level/structure/Deadbush
  • Field Details

    • tileId

      private int tileId
      Mappings:
      Namespace Name Mixin selector
      intermediary field_911 Lnet/minecraft/class_246;field_911:I
      glue field_1112 Lclass_263;field_1112:I
      server a Lgw;a:I
      client a Lkt;a:I
      named tileId Lnet/minecraft/level/structure/Deadbush;tileId:I
  • Constructor Details

    • Deadbush

      public Deadbush(int tileId)
      Mappings:
      Namespace Name Mixin selector
      intermediary <init> Lnet/minecraft/class_246;<init>(I)V
      glue <init> Lclass_263;<init>(I)V
      server <init> Lgw;<init>(I)V
      client <init> Lkt;<init>(I)V
      named <init> Lnet/minecraft/level/structure/Deadbush;<init>(I)V
  • Method Details

    • generate

      public boolean generate(Level level, Random rand, int x, int y, int z)
      Specified by:
      generate in class Structure
      Mappings:
      Namespace Name Mixin selector
      intermediary method_1142 Lnet/minecraft/class_239;method_1142(Lnet/minecraft/class_18;Ljava/util/Random;III)Z
      glue method_22 Lclass_364;method_22(Lclass_129;Ljava/util/Random;III)Z
      server a Ljm;a(Ldj;Ljava/util/Random;III)Z
      client a Lpg;a(Lfd;Ljava/util/Random;III)Z
      named generate Lnet/minecraft/level/structure/Structure;generate(Lnet/minecraft/level/Level;Ljava/util/Random;III)Z