Uses of Class
net.minecraft.screen.ScreenHandler
Packages that use ScreenHandler
Package
Description
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Uses of ScreenHandler in net.minecraft.client.gui.screen.ingame
Fields in net.minecraft.client.gui.screen.ingame declared as ScreenHandlerConstructors in net.minecraft.client.gui.screen.ingame with parameters of type ScreenHandler -
Uses of ScreenHandler in net.minecraft.entity.player
Fields in net.minecraft.entity.player declared as ScreenHandlerMethods in net.minecraft.entity.player with parameters of type ScreenHandlerModifier and TypeMethodDescriptionvoidServerPlayerEntity.method_311(ScreenHandler screenHandler) voidServerPlayerEntity.onContentsUpdate(ScreenHandler handler, List stacks) Update contents of all slots, in a list of itemStacks the size of the screenHandler's inventory.voidServerPlayerEntity.onPropertyUpdate(ScreenHandler handler, int syncId, int trackedValue) Passes integers from Server Screen Handler to Client Screen Handler so that animations can be visible, e.g.voidServerPlayerEntity.onSlotUpdate(ScreenHandler handler, int slot, ItemStack stack) Update a ScreenHandler's slot with a different item stack -
Uses of ScreenHandler in net.minecraft.inventory
Fields in net.minecraft.inventory declared as ScreenHandlerConstructors in net.minecraft.inventory with parameters of type ScreenHandler -
Uses of ScreenHandler in net.minecraft.screen
Subclasses of ScreenHandler in net.minecraft.screenModifier and TypeClassDescriptionclassclassclassclassclassMethods in net.minecraft.screen with parameters of type ScreenHandlerModifier and TypeMethodDescriptionvoidScreenHandlerListener.onContentsUpdate(ScreenHandler handler, List stacks) Update contents of all slots, in a list of itemStacks the size of the screenHandler's inventory.voidScreenHandlerListener.onPropertyUpdate(ScreenHandler handler, int syncId, int trackedValue) Passes integers from Server Screen Handler to Client Screen Handler so that animations can be visible, e.g.voidScreenHandlerListener.onSlotUpdate(ScreenHandler handler, int slot, ItemStack stack) Update a ScreenHandler's slot with a different item stack